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Game design for 4-6 year olds: playtesting and presenting in class

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One of the weekends Esther took the game to playtest with her niece. Just as we thought, she loved it and fantasised so much more beyond the rules that we came up with.

It gave us more confidence that the game might be successful and other kids would love it, too.

After the playtest we decided to stick with the intermediate set of rules, where kids compete with each other:

Version 2 – Intermediate

All of you hungry frogs need to compete for the flies. Whoever gets the most is the winner!

  • Take turns spinning the spinner.
  • If you spin a 2, hop two lily pads.
  • Watch out not to fall in the water! If you fall in, you go back to your lily pad and don’t move this turn.
  • When you finish jumping, pick up all the flies you can reach. No picking up flies on the way! Wait until you reach your final lily pad.
  • Did your spinner land on the fly?? Oh no! All of your flies escaped! Throw your flies up in the air and you can’t collect any until next turn.
  • If a fly falls out of your net into the water it escaped! Leave it to pick up on your next turn.
  • Two people on one lily pad?? No pushing! If you push someone into the water, all of your flies escape.   
  • When all the flies are collected, everyone hop on home and count your flies. The player with the most flies wins!

Just last week we presented the final version in class. Our professor Greg Trefry brought his own two sons to play with the games we designed and give us feedback.

It was so much fun!

Here is the video from playtesting that An created:

And some pictures:

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